Now that we have code that looks for anything with a digSpot tag, we can copy our Dig Spot, around the world, and create multiple entities with the same voxel object, script, collision, and tag.
- Select your Dig Spot and hold down the Ctrl key (or Cmd key on Mac).
- Drag the Dig Spot to a new location. The old one should stay, and a new copy should drag to your cursor.
- Repeat this until you have between 3 and 5 dig spots.
- Make sure that your spots are spaced so that their triggers don’t overlap. In the example above, they are a little too close together.