Intro to 3D Game Development

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Scripting Part 3: Finishing the Game Loop

Create a Script for the Dig Spot and Add Trigger Functions

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To test the way code works with a trigger, we can use three built-in functions that listen for trigger events, onTriggerEnter, onTriggerStay, and onTriggerExit.

  1. Select the DigSpot, and from the Entity panel, create a new script.
  2. Name the script DigSpotScript and save.
  3. Create a new function called onTriggerEnter, and use console.log to write a message to the console that something entered the trigger.
  4. Repeat this for onTriggerStay, with a message that something is staying inside the trigger.
  5. And then do this again for onTriggerExit with a message