Intro to 3D Game Development

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Scripting Part 3: Finishing the Game Loop

Delete the TreasureController Voxel Object

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Now that you have finished getting the basic game loop setup, you probably don’t need a voxel object floating in the world for TreasureController. Remember that you can always find this entity with the Search entities in this game button. 

To delete the Collision and the Voxel Object, mouse over each of those sections in the Entity panel, starting with Collision, and click the Trashcan icon.