Intro to 3D Game Development

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Scripting Part 3: Finishing the Game Loop

Disable Play on the Button Animation

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We will use the two animations on the button to show the player what state it is in – whether it has been pushed or not. For that reason, we don’t want it to keep animating up and down.

  1. Select the Button (or whatever your button entity is called) and open the Entity panel.
  2. In the VoxelObject section (the after Collision), find the Play property and uncheck the box.
  3. Check to make sure that the button is no longer animating.