Intro to 3D Game Development

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Scripting Part 3: Finishing the Game Loop

Find an Entity Using a Tag

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Now that we have a tag on our entity, we can find it from any script using that tag. We’ll get a list of all the entities that match the tag using

  1. In TreasureControllerScript, delete the tick function.
  2. Below the start function, create a new function called randomizeTreasure.
  3. Make a new variable called digSpots.

Assign that variable to whatever the game finds when using getEntitiesByTag