Intro to 3D Game Development

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Scripting Part 1: Moving Objects

Introduction

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In this lesson we’ll start scripting in dotbigbang by making a treasure chest pop out of the ground. We’re going to assume you have already created your own treasure chest bottom and lid in the Voxel Editor in the previous lesson, but if you haven’t, you can click these links, select Remix and then Save to make your own copies. 

We also assume you have already started your own world, but if you haven’t, you can create one here, and select Empty World