The same way you can use voxel objects that someone else made, you can also use any script that someone has made and marked usable by others on entities. This won’t always work as easily as the Pet script did, but as you learn more about scripting, you will also get better at reading and using other people’s scripts.
- Click anywhere in the water area to select Water Depth Layer Surface.
- Look at the Entity Panel, and click the script icon
- Select the Browse Items button.
- In the search, type
quickstart_sineto find the quickstart_sine_movement script by ashley_k
- Press the Select button and watch what happens to your island!