Intro to 3D Game Development

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Scripting Part 3: Finishing the Game Loop

Make the Trigger Bigger

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We really want to dig up the chest when the player walks up to it, not when they are already standing on it. To make that change, all we have to do is make the trigger a little bigger.

  1. With the Dig Spot selected, open the Entity panel, and open the Collision Volume section.
  2. Increase the Width, Height, and Depth fields so that a player can stand in it without being on top of the Dig Spot. You can use 36 for the width and depth if you are using this voxel object, or try these numbers, and then adjust them so that the light blue cube leaves enough space around your object.