Intro to 3D Game Development

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Scripting Part 2: Making Code Respond to Players

Name and Save the Script

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You can have multiple scripts open in different tabs in the script editor, which will be helpful later in this lesson. For now, we need to rename the new script so we can easily tell which is which.

  1. In the script editor, click the icon to open the menu.
  2. In the text box, type ChestLidScript
  3. Uncheck the Usable by others and Remixable boxes, for now.
  4. Click the Save button.