Intro to 3D Game Development
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About this Course
Welcome to Intro to 3D Game Development
Introduction for Instructors
2 lessons
The Game Editor
Introduction
Welcome to the Game Editor!
Run Around the World
Save as a New Project
Save and Share Your World with a Friend
Disable a Script
Remix the Game
Activate Advanced Mode and Fly Camera
Zoom Out Above the Island
Select a Palm Tree
Press F to Focus
Add a Palm Tree from the Objects Panel
Rotate and Scale the Palm Tree
Find a Crab Voxel Object Made By Another User
Befriend the Crab using the Pet Script
Add a Pirate Hat from the Template Menu
Open the Entity Search
Find the Palm Trees in the Entity Search Panel
Open the Entity Props Menu
Make a Rising Tide Using the Scripting Menu
Conclusion
21 lessons, 1 quiz
The Voxel Editor
Introduction
Open the Voxel Editor
Activate Move Mode
Select and Delete All the Voxels
Create a Hollow Box
Move the Camera Around
Name Your Object
Save the Chest
Find Some Reference Images
Pick a Base Color
Use the Fill Tool to Change the Color of the Box
Turn on Mirroring
Rotate the Mirror Plane
Add Some Test Voxels
Shift the Mirror Plane
Remove the Test Voxels
Select the Chest Main Color
Add Voxels in a Row, One Voxel from the Edge
Extrude a Face on the Top
Extrude the Top and Remove Voxels to Create the Next Layer
Challenge: Add a Final Row to the Top
Pick a Color for the Metal Edges
Use the Paint Tool to Draw the Edges
Pick a Different Shade of the Main Color
Challenge: Draw in Texture
Add a Latch to the Chest
Save the Chest
Open Your Profile to See Your Voxel Creation
Remix the Chest Into a New Object
Rename and Save as the Chest Bottom
Use the Move Tool to Select the Top of the Chest
Use Ctrl and Shift to Add and Remove Voxels from the Selection Group
Press Delete to Remove the Top of the Chest
Save and Open Your Profile Tab to See the Separate Object
Open the Chest Voxel Object and Remix it Again
Challenge: Select and Delete All the Voxels for the Chest Bottom
Move the Chest Lid Down and Forward
37 lessons
Scripting Part 1: Moving Objects
Introduction
Add Your Treasure Chest to your World
Make the Chest Bottom the Parent of Chest Top
Info: World and Local Transforms
Add a Script to the Bottom of the Chest
Change the Chest’s Position with Code
Info: “This”
Make the Chest Move Up an Exact Amount
Use a Variable
Make it Repeat
Testing: Behold, A Flying Treasure Chest
Adjust the Variable Value
Make a Boolean Variable
Write an ‘If’ Statement
Testing: True and False
Make the Chest Stop
Adjust the Speed of the Chest
Timing the Animation
Info: Vector3 Variables
Create Timing Variables
Calculate the Percent Finished and Height Change
Make Variables Private
Testing: Measuring Time with the Console
Testing: A Slow, Timed Animation
Info: Local Variables
Create a New Function
Testing: It Does Nothing… On Purpose!
Call the Function to Move the Chest
Conclusion
Review
30 lessons, 4 quizzes
Scripting Part 2: Making Code Respond to Players
Introduction
Create a New Script for the Chest Lid
Name and Save the Script
Rotate the Chest Lid
Make a new Euler Variable
Info: What is an Euler?
Set the Goal for the Rotation Animation
Create the Other Animation Variables
Copy the Starting Rotation
Find the Change in the Rotation Axis
Info: A Word About Rotations
Challenge: Rotate the Chest Lid Over Time
Testing: Rotate the Chest Lid Over Time
Solution: Rotate the Chest Lid Over Time
Keep the Animation from Starting Automatically
Testing: Turning the Animation On and Off
Look For Unnecessary Computations
Stop the Animation Code
Info: Logical Operators ‘And’, ‘Or’, and ‘Not’
Challenge: Add a Stop to the Original Chest Script As Well
Solution: Add a Stop to the Original Chest Script As Well
Make a Function to Start the Chest Lid Opening Animation
Testing: The Function to Start Opening the Lid
Let the Chest Reference the Chest Lid
Select the Chest Lid as the Entity Reference
Find the Entity from an Entity Reference
Send a Signal to the Chest Lid to Call the Start Animation Function
Check that the Chest Lid Exists First
Testing: Start the Animation
Make a Separate Function for the Chest Opening Code
Make a Boolean Variable to Track Whether the Chest is Open
Rename the goalRotation and startRotation Variables
Create a Function to Close the Chest Lid
Challenge: Write the Code to Close the Chest Lid
Testing: Write the Code to Close the Chest Lid
Solution: Write the Code to Close the Chest Lid
Rename the startOpeningLidAnimation Function
Give the Function a Parameter
Info: Function Parameters
Make the Function Stop Early
Info: Function Returns
Change the Chest Script’s Send Event
Make the Parameter Optional
Conclusion
Review
45 lessons, 1 quiz
Scripting Part 3: Finishing the Game Loop
Introduction
Testing: Set the Animation Back
Create or Remix a Dig Spot
Add Your Dig Spot to the World
Swap to Trigger Collision
Info: Collision Types and Colliders
Create a Script for the Dig Spot and Add Trigger Functions
Testing: Trigger Functions
Make the Trigger Bigger
Find Out What Entered the Trigger
Check if the Entity is a Player
Challenge: Give the DigSpotScript an EntityRef to the TreasureChest
Solution: Give the DigSpotScript an EntityRef to the TreasureChest
Challenge: Make a Function on the ChestScript to Start Moving It
Solution: Make a Function on the ChestScript to Start Moving It
Challenge: Send an Event from the onTriggerEnter Function to the Chest
Solution: Send an Event from the onTriggerEnter Function to the Chest
Testing: Step on the Dig Spot to Activate the Chest
Move the Chest Before it Animates
Send the DigSpot’s Position with the Event
Stop the Chest Animation from Repeating
Use a Boolean Variable to Determine if the Spot Has Treasure
Testing: With and Without Treasure
Make a TreasureController Entity
Create a TreasureController Script
Give the DigSpot a Tag
Find an Entity Using a Tag
Testing: Make Sure You Found an Entity
Copy the Dig Spot
Testing: Count DigSpots by Tag
Info: Arrays
Make a Function to Set the hasTreasure Property
Set One of the Spots to Have Treasure
Testing: Exactly One Spot Has Treasure
Generate a Random Number
Randomize the Treasure Spot
Info: the Math Library
Make a Reset Function on the Chest Script
Make a Function on the Treasure Controller to Reset the Whole Game
Use a For Loop to Remove Treasure from All the Dig Spots
Info: Loops
Add a Reset Button
Disable Play on the Button Animation
Create a ButtonScript with Collision Events
Testing: Collision Events
Get a Reference to the VoxelObject
Change the VoxelObject Animation Frame
Testing: Changing Animation Frames with a Collision Event
Challenge: Set the Animation Back
Solution: Set the Animation Frame Back to 0 on the Collision Exit Event
Challenge: Send an Event to the TreasureController to Reset the Game
Solution: Send an Event to the TreasureController to Reset the Game
Delete the TreasureController Voxel Object
Conclusion
Review
55 lessons, 1 quiz
Scripting Part 3: Finishing the Game Loop
Solution: Make a Function on the ChestScript to Start Moving It
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