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Scripting Part 3: Finishing the Game Loop

Get a Reference to the VoxelObject

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Next we need to change the way the voxel button looks when you step on it. To do that, we need a reference to this entity’s voxelObject.

  1. In the onCollisionEnter function, create a new variable called voxelObject.
  2. Use this.entity.getComponentByType to find a particular component on this entity. 
  3. Give ComponentType.VoxelObject as the input so that we are looking for a VoxelObject

Curious about the different ComponentTypes? Check out the full list here!