Intro to 3D Game Development

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Scripting Part 2: Making Code Respond to Players

Info: What is an Euler?

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Like a Vector3, an Euler (pronounced like “oiler”) is a type of variable that has an x, y, and a z property, but in this case they specifically track how much to rotate an object around the x, y, and z axes so that the object is rotated the way you want it to. 

This is the easiest way to keep track of rotations, but every once in a while it can be unreliable, so we sometimes also use Vector3, Matrix4, and Quaternion types to represent rotations. 

More Info

  • Remix this demo to experiment with Eulers yourself.
  • See the Euler entry in the dot big bang Developer API reference.